乒乓球的比赛规则 Peraturan pertandingan Ping Pong


1 乒乓球的比赛规则:
1.1 球台
1.1.1球台上层表面叫做比赛台面,应为与水平面平行的长方形,长2.74米,宽1.525米,高地向高76厘米
1.1.2比赛台面不包括球台台面的侧面。
1.1.3比赛台面可用任何材料制成,应具有一致的弹性,即当标准球从离台面30厘米高处落至台面时,弹起高度应约为23厘米。
1.1.4比赛台面应呈均匀的暗色,无光泽,沿每个2.74米的比赛合面边缘各有一条2厘米宽的白色边线,沿每个1.525米的比赛台面边缘各有一条2厘米宽的白色端线。
1.1.5比赛台面由一个与端线平行的垂直的球网划分为两个相等的台区,各台区的整个面积应是一个整体。
1.1.6双打时,各台区应由一条3毫米宽的白色中线,划分为两个相等的“半区”。中线与边线平行,并应视为右半区的一部分。
1.2 球网装置
1.2.1球网装置包括球网、悬网绳、网柱及将它们固定在球台上的夹钳部分.
1.2.2球网应悬挂在一根绳子上,绳子两端系在高15.25厘米的直立网柱上,网柱外缘离开边线外缘的距离为15.25厘米。
1.2.3整个球网的顶端距离比赛台面15.25厘米.
1.2.4整个球网的底边应尽量贴近比赛台面,其两端应尽量贴近网柱。
1.3 球
1.3.1球应为圆球体,直径为38毫米。
1.3.2球重2.5克。
1.3.3球应用赛璐璐或类似的材料制成,呈白色,、黄色或橙色,且无光泽。
1.4 球拍
1.4.1球拍的大小,形状和重量不限,但底板应平整、坚硬。
1.4.2底板厚度至少应有85%的天然木料,加强底板的粘合层可用诸如碳纤维,玻璃纤维或压缩纸等纤维材料,每层粘合层不超过底板总厚度的7.5%或0.35毫米。
1.4.3用来击球的拍面应用一层颗粒向外的普通颗粒胶覆盖,连同粘合剂厚度不超过2毫米;或用颗粒向内或向外的海绵胶覆盖,连同粘合剂,厚度不超过4毫米
1.4.3用来击球的拍面应用一层颗粒向外的普通颗粒胶覆盖,连同粘合剂厚度不超过2毫米;或用颗粒向内或向外的海绵胶覆盖,连同粘合剂,厚度不超过4毫米。
1.4.3.1”普通颗粒胶”是一层无泡沫的天然橡胶或合成橡胶,其颗粒必须以每平方厘米不少于10颗,不多于50颗的平均密度分布整个表面。
1.4.3.2"海绵胶"即在一层泡沫橡胶上覆盖一层普通颗粒胶,普遍颗粒胶的厚度不超过2毫米。
1.4.4覆盖物应覆盖整个拍面,但不得超过其边缘。靠近拍柄部分以及手指执握部分可不予以覆盖,也可用任何材料覆盖。
1.4.5底板、底板中的任何夹层、覆盖物以及粘合层均应为厚度均匀的一个整体。
1.4.6球拍两面不论是否有覆盖物,必须无光泽,且一面为鲜红色,另一面为黑色。拍身边缘上的包边应无光泽,不得呈白色。
1.4.7由于意外的损坏、磨损或褪色,造成拍面的整体性和颜色上的一致性出现轻微的差异。只要未明显改变拍面的性能,可以允许使用。
1.4.8比赛开始时及比赛过程中运动员需要更换球拍时,必须向对方和裁判员展示他将要使用的球拍,并允许他们检查。
1.5 定义
1.5.1“回合”:球处于比赛状态的一段时间。
1.5.2“球处比赛状态”,从发球时,球被有意向上抛起前,静止在不执拍手掌上的一瞬间。到该回合被判得分或重发球。
1.5.3“重发球”:不予判分的回合。
1.5.4“一分”:判分的回合。
1.5.5“执拍手”:正握着球拍的手。
1.5.6“不执怕手”:未握着球拍的手。
1.5.7“击球”,用握在手中的球拍或执拍手手腕以下部分触球.
1.5.8 "阻挡”:对方击球后,处于比赛状态的球尚未触及本方台区也未超过比赛台面或其端线,即触及本方运动员或其穿带的任何物品。
1.5.9“发球员":在一个回合中,首先击球的运动员.
1.5.10“接发球员:在一个回合中,第二个击球的运动员.
1.5.11"裁判员:被指定管理一场比赛的人,
1.5.12“裁判助理":被指定在某些方面协助裁判员工作的人.
1.5.13运动员“穿或带”的任何物品,包括他在一个回合开始时穿或带的任何物品。
1.5.14球从突出台外的球网装置之下或之外经过,或回击的球越过球网后又回弹过网,均应视作已”超过或绕过”球网装置。
1.5.15球台的端线包括端线两端的无限延长线。
1.6 合法发球
1.6.1发球时,球应放在不执拍手的手掌上,手掌张开和伸平。球应是静止的,在发球方的端线之后和比赛合面的水平面之上。
1.6.2发球员须用手把球几乎垂直地向上抛起,不得使球旋转,并使球在离开不执拍手的手掌之后上升不少于16厘米。
1.6.3当球从抛起的最高点下降时,发球员方可击球,使球首先触及本方台区,然后越过或绕过球网装置,再触及接发球员的台区。在双打中,球应先后触及发球员和接发球员的右半区。
1.6.4从抛球前球静止的最后一瞬间到击球时,球和球拍应在比赛台面的水平面之上。
1.6.5击球时,球应在发球方的端线之后,但不能超过发球员身体(手臂、头或腿除外)离端线最远的部分。
1.6.6运动员发球时,有责任让裁判员或副裁判员看清他是否按照合法发球的规定发球.
1.6.6.1如果裁判员怀疑发球员某个发球动作的正确性,并且他或者副裁判员都不能确信该发球动作不合法,一场比赛中此现象第一次出现时,裁判员可以警告发球员而不予判分.

1.6.6.2在同一场比赛中,如果运动员发球动作的正确性再次受到怀疑,不管是否出于同样的原因,不再警告而判失一分.
1.6.6.3无论是否第一次或任何时候,只要发球员明显没有按照合法发球的规定发球,他将被判失一分,无需警告。
1.6.7运动员因身体伤病而不能严格遵守合法发球的某些规定时,可由裁判员做出决定免予执行,但须在赛前向裁判员说明。
1.7合法还击
1.7.1对方发球或还击后,本方运动员必须击球,使球直接越过或绕过球网装置,或触及球网装置后,再触及对方台区。
1.8比赛次序
1.8.1在单打中,首先由发球员合法发球,再由接发球员合法还击,然后两者交替合法还击。
1.8.2在双打中,首先由发球员合法发球,再由接发球员合法还击,然后由发球员的同伴合法还击,再由接发球员的同伴合法还击,此后,运动员按此次序轮流合法还击。
1.9重发球
1.9.1回合出现下列情况应判重发球:
1.9.1.1如果发球员发出的球,在越过或绕过球网装置时,触及球网装置,此后成为合法发球或被接发球员或其同伴阻挡。
1.9.1.2如果接发球员或同伴未准备好时,球己发出:而且接发球员或其同伴均没有企图击球。
1.9.1.3由于发生了运动员无法控制的干扰,而使运动员未能合法发球。合法还击或遵守规则。
1.9.1.4裁判员或副裁判员暂停比赛。
1.9.1.5在双打时,运动员错发,错接。
1.9.2可以在下列情况下暂停比赛:
1.9.2.1由于要纠正发球、接发球次序或方位错误;

1.9.2.2由于要实行轮换发球法;
1.9.2.3由于警告或处罚运动员;
1.9.2.4由于比赛环境受到干扰,以致该回合结果有可能受到影响。
1.10 一分
1.1O.1除被判重发球的回合,下列情况运动员得一分:
1.10.1.1对方运动员未能合法发球;
1.1O.1.2对方运动员未能合法还击;
1.1O.1.3运动员在发球或还击后,对方运动员在击球前,球触及了除球网装置以外的任何东西; 1.10.1.4对方击球后,该球越过本方端线而没有触及本方台区;
1.10.1.5对方阻挡;
1.10.1.6对方连击;
1.10.1.7对方用不符合1.4.3条款的拍面击球;
1.10.1.8对方运动员或他穿戴的任何东两使球台移动;
1.10.1.9对方运动员或他穿戴的任何东西触及球网装置;
1.10.1.10对方运动员不执拍手触及比赛台面;
1.10.1.11双打时,对方运动员击球次序错误;
1.10.1.12执行轮换发球法时,接发球运动员或其双打同伴,包括接发球一击,完成了13次合法还击。
1.11 一局比赛
1.11.1在一局比赛中,先得21分的一方为胜方,20平后,先多得2分的一方为胜方.
1.12 一场比赛
1.12.1
一场比赛应采用三局两胜制或五局三胜制。
1.12.2
一场比赛应连续进行.但在局与局之间,任何一名运动员都有权要求不超过两分钟的休息时间。
1.13 发球、按发球和方位的选择
1.13.1选择发球,接发球和这一方,那一方的权力应由抽签来决定,中签者可以选择先发球或先接发球,或选择先在某一方。
1.13.2当一方运动员选择了先发球或先接发球,或选择先在某一方后,另一方运动员应有另一个选择的权力。
1.13.3在获得每五分之后,接发球方即成为发球方,依此类推,直至该局比赛结束,或者直至双方比分都达到20分或实行轮换发球法,这时,发球和接发次序仍然不变,但每人只轮发一分球.
1.13.4在双打的第一局比赛中,先发球方确定第一发球员,再由先接发球方确定第一接发球员。在以后的各局比赛中,第一发球员确定后,第一接发球员应是前一局发球给他的运动员。
1.13.5在双打中,每次换发球时,前面的接发球员应成为发球员,前面的发球员的同伴应成为接发球员·
1.13.6一局中首先发球的一方,在该场下一局应首先接发球。在双打决胜局中,当一方先得10分时,接发球方应交换接发球次序。
1.13.7一局中,在某一方位比赛的一方,在该场下一局应换到另一方位。在决胜局中,一方先得10分时,双方应交换方位。
1.14 发球、接发球次序和方位的错误
1.14.1裁判员一旦发现发球、接发球次序错误,应立即暂停比赛,并按该场比赛开始时确立的次序,按场上比分由应该发球或接发球的运动员发球或接发球;在双打中,则按发现错误时那一局中首先有发球权的一方所确立的次序进行纠正,继续比赛。
1.14.2裁判员一旦发现运动员应交换方位而未交换时,应立即暂停比赛,并按该场比赛开始时确立的次序按场上比分运动员应站的正确方位进行纠正,再继续比赛。
1.14.3在任何情况下,发现错误之前的所有得分均有效。
1.15 轮换发球法
1.15.1如果一局比赛进行到15分钟仍未结束(双方都己获得至少19分时除外),或者在此之前任何时间应双方运动员要求,应实行轮换发球法。
1.15.1.1当时限到时,球仍处于比赛状态,裁判员应立即暂停比赛。由被暂停回合的发球员发球,继续比赛。
1.15.1.2当时限到时,球未处于比赛状态,应由前一回合的接发球员发球,继续比赛。
1.15.2此后,每个运动员都轮发一分球,直至该局结束。如果接发球方进行了13次合法还击,则判发球方失一分。
1.15.3换发球法一经实行,该场比赛的剩余部分必须继续实行,直至该场比赛结束。




Official Table Tennis Rules

Current as of 2012. source ITTF

2THE LAWS OF TABLE TENNIS
2.01THE TABLE
2.01.01The upper surface of the table, known as the playing surface, shall be rectangular, 2.74m long and 1.525m wide, and shall lie in a horizontal plane 76cm above the floor.
2.01.02The playing surface shall not include the vertical sides of the tabletop.
2.01.03The playing surface may be of any material and shall yield a uniform bounce of about 23cm when a standard ball is dropped on to it from a height of 30cm.
2.01.04The playing surface shall be uniformly dark coloured and matt, but with a white side line, 2cm wide, along each 2.74m edge and a white end line, 2cm wide, along each 1.525m edge.
2.01.05The playing surface shall be divided into 2 equal courts by a vertical net running parallel with the end lines, and shall be continuous over the whole area of each court.
2.01.06For doubles, each court shall be divided into 2 equal half-courts by a white centre line, 3mm wide, running parallel with the side lines; the centre line shall be regarded as part of each right half-court.
2.02THE NET ASSEMBLY
2.02.01The net assembly shall consist of the net, its suspension and the supporting posts, including the clamps attaching them to the table.
2.02.02The net shall be suspended by a cord attached at each end to an upright post 15.25cm high, the outside limits of the post being 15.25cm outside the side line.
2.02.03The top of the net, along its whole length, shall be 15.25cm above the playing surface.
2.02.04The bottom of the net, along its whole length, shall be as close as possible to the playing surface and the ends of the net shall be as close as possible to the supporting posts.
2.03THE BALL
2.03.01The ball shall be spherical, with a diameter of 40mm.
2.03.02The ball shall weigh 2.7g.
2.03.03The ball shall be made of celluloid or similar plastics material and shall be white or orange, and matt.
2.04THE RACKET
2.04.01The racket may be of any size, shape or weight but the blade shall be flat and rigid.
2.04.02At least 85% of the blade by thickness shall be of natural wood; an adhesive layer within the blade may be reinforced with fibrous material such as carbon fibre, glass fibre or compressed paper, but shall not be thicker than 7.5% of the total thickness or 0.35mm, whichever is the smaller.
2.04.03A side of the blade used for striking the ball shall be covered with either ordinary pimpled rubber, with pimples outwards having a total thickness including adhesive of not more than 2.0mm, or sandwich rubber, with pimples inwards or outwards, having a total thickness including adhesive of not more than 4.0mm.
2.04.03.01Ordinary pimpled rubber is a single layer of non-cellular rubber, natural or synthetic, with pimples evenly distributed over its surface at a density of not less than 10 per cm2 and not more than 30 per cm2.
2.04.03.02Sandwich rubber is a single layer of cellular rubber covered with a single outer layer of ordinary pimpled rubber, the thickness of the pimpled rubber not being more than 2.0mm.
2.04.04The covering material shall extend up to but not beyond the limits of the blade, except that the part nearest the handle and gripped by the fingers may be left uncovered or covered with any material.
2.04.05The blade, any layer within the blade and any layer of covering material or adhesive on a side used for striking the ball shall be continuous and of even thickness.
2.04.06The surface of the covering material on a side of the blade, or of a side of the blade if it is left uncovered, shall be matt, bright red on one side and black on the other.
2.04.07The racket covering shall be used without any physical, chemical or other treatment.
2.04.07.01Slight deviations from continuity of surface or uniformity of colour due to accidental damage or wear may be allowed provided that they do not significantly change the characteristics of the surface.
2.04.08Before the start of a match and whenever he or she changes his or her racket during a match a player shall show his or her opponent and the umpire the racket he or she is about to use and shall allow them to examine it.
2.05DEFINITIONS
2.05.01rally is the period during which the ball is in play.
2.05.02The ball is in play from the last moment at which it is stationary on the palm of the free hand before being intentionally projected in service until the rally is decided as a let or a point.
2.05.03let is a rally of which the result is not scored.
2.05.04point is a rally of which the result is scored.
2.05.05The racket hand is the hand carrying the racket.
2.05.06The free hand is the hand not carrying the racket; the free arm is the arm of the free hand.
2.05.07A player strikes the ball if he or she touches it in play with his or her racket, held in the hand, or with his or her racket hand below the wrist.
2.05.08A player obstructs the ball if he or she, or anything he or she wears or carries, touches it in play when it is above or travelling towards the playing surface, not having touched his or her court since last being struck by his or her opponent.
2.05.09The server is the player due to strike the ball first in a rally.
2.05.10The receiver is the player due to strike the ball second in a rally.
2.05.11The umpire is the person appointed to control a match.
2.05.12The assistant umpire is the person appointed to assist the umpire with certain decisions.
2.05.13Anything that a player wears or carries includes anything that he or she was wearing or carrying, other than the ball, at the start of the rally.
2.05.14The ball shall be regarded as passing over or around the net assembly if it passes anywhere other than between the net and the net post or between the net and the playing surface.
2.05.15The end line shall be regarded as extending indefinitely in both directions.
2.06THE SERVICE
2.06.01Service shall start with the ball resting freely on the open palm of the server's stationary free hand.
2.06.02The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck.
2.06.03As the ball is falling the server shall strike it so that it touches first his or her court and then, after passing over or around the net assembly, touches directly the receiver's court; in doubles, the ball shall touch successively the right half court of server and receiver.
2.06.04From the start of service until it is struck, the ball shall be above the level of the playing surface and behind the server's end line, and it shall not be hidden from the receiver by the server or his or her doubles partner or by anything they wear or carry.
2.06.05As soon as the ball has been projected, the server’s free arm and hand shall be removed from the space between the ball and the net.
The space between the ball and the net is defined by the ball, the net and its indefinite upward extension.
2.06.06It is the responsibility of the player to serve so that the umpire or the assistant umpire can be satisfied that he or she complies with the requirements of the Laws, and either may decide that a service is incorrect.
2.06.06.01If either the umpire or the assistant umpire is not sure about the legality of a service he or she may, on the first occasion in a match, interrupt play and warn the server; but any subsequent service by that player or his or her doubles partner which is not clearly legal shall be considered incorrect.
2.06.07Exceptionally, the umpire may relax the requirements for a correct service where he or she is satisfied that compliance is prevented by physical disability.
2.07THE RETURN
2.07.01The ball, having been served or returned, shall be struck so that it passes over or around the net assembly and touches the opponent's court, either directly or after touching the net assembly.
2.08THE ORDER OF PLAY
2.08.01In singles, the server shall first make a service, the receiver shall then make a return and thereafter server and receiver alternately shall each make a return.
2.08.02In doubles, the server shall first make a service, the receiver shall then make a return, the partner of the server shall then make a return, the partner of the receiver shall then make a return and thereafter each player in turn in that sequence shall make a return.
2.08.03When two players who are in wheelchairs due to a physical disability are a pair playing doubles, the server shall first make a service, the receiver shall then make a return but thereafter either player of the disabled pair may make returns. However, no part of a player’s wheelchair shall protrude beyond the imaginary extension of the centre line of the table. If it does, the umpire shall award the point to the opposing pair.
2.09A LET
2.09.01The rally shall be a let
2.09.01.01if in service the ball, in passing over or around the net assembly, touches it, provided the service is otherwise correct or the ball is obstructed by the receiver or his or her partner;
2.09.01.02if the service is delivered when the receiving player or pair is not ready, provided that neither the receiver nor his or her partner attempts to strike the ball;
2.09.01.03if failure to make a service or a return or otherwise to comply with the Laws is due to a disturbance outside the control of the player;
2.09.01.04if play is interrupted by the umpire or assistant umpire;
2.09.01.05if the receiver is in wheelchair owing to a physical disability and in service the ball, provided that the service is otherwise correct,
2.09.01.05.01after touching the receiver's court returns in the direction of the net;
2.09.01.05.02comes to rest on the receiver's court;
2.09.01.05.03in singles leaves the receiver’s court after touching it by either of its sidelines.
2.09.02Play may be interrupted
2.09.02.01to correct an error in the order of serving, receiving or ends;
2.09.02.02to introduce the expedite system;
2.09.02.03to warn or penalise a player or adviser;
2.09.02.04because the conditions of play are disturbed in a way which could affect the outcome of the rally.
2.10A POINT
2.10.01Unless the rally is a let, a player shall score a point
2.10.01.01if an opponent fails to make a correct service;
2.10.01.02if an opponent fails to make a correct return;
2.10.01.03if, after he or she has made a service or a return, the ball touches anything other than the net assembly before being struck by an opponent;
2.10.01.04if the ball passes over his or her court or beyond his or her end line without touching his or her court, after being struck by an opponent;
2.10.01.05if an opponent obstructs the ball;
2.10.01.06if an opponent deliberately strikes the ball twice in succession;
2.10.01.07if an opponent strikes the ball with a side of the racket blade whose surface does not comply with the requirements of 2.4.3, 2.4.4 and 2.4.5;
2.10.01.08if an opponent, or anything an opponent wears or carries, moves the playing surface;
2.10.01.09if an opponent, or anything an opponent wears or carries, touches the net assembly;
2.10.01.10if an opponent's free hand touches the playing surface;
2.10.01.11if a doubles opponent strikes the ball out of the sequence established by the first server and first receiver;
2.10.01.12as provided under the expedite system (2.15.4).
2.10.01.13if both players or pairs are in a wheelchair due to a physical disability and
2.10.01.13.01his or her opponent does not maintain a minimum contact with the seat or cushion(s), with the back of the thigh, when the ball is struck;
2.10.01.13.02his or her opponent touches the table with either hand before striking the ball;
2.10.01.13.03his or her opponent's footrest or foot touches the floor during play.
2.10.01.14as provided under the order of play (2.8.3).
2.11A GAME
2.11.01A game shall be won by the player or pair first scoring 11 points unless both players or pairs score 10 points, when the game shall be won by the first player or pair subsequently gaining a lead of 2 points.
2.12A MATCH
2.12.01A match shall consist of the best of any odd number of games.
2.13THE ORDER OF SERVING, RECEIVING AND ENDS
2.13.01The right to choose the initial order of serving, receiving and ends shall be decided by lot and the winner may choose to serve or to receive first or to start at a particular end.
2.13.02When one player or pair has chosen to serve or to receive first or to start at a particular end, the other player or pair shall have the other choice.
2.13.03After each 2 points have been scored the receiving player or pair shall become the serving player or pair and so on until the end of the game, unless both players or pairs score 10 points or the expedite system is in operation, when the sequences of serving and receiving shall be the same but each player shall serve for only 1 point in turn.
2.13.04In each game of a doubles match, the pair having the right to serve first shall choose which of them will do so and in the first game of a match the receiving pair shall decide which of them will receive first; in subsequent games of the match, the first server having been chosen, the first receiver shall be the player who served to him or her in the preceding game.
2.13.05In doubles, at each change of service the previous receiver shall become the server and the partner of the previous server shall become the receiver.
2.13.06The player or pair serving first in a game shall receive first in the next game of the match and in the last possible game of a doubles match the pair due to receive next shall change their order of receiving when first one pair scores 5 points.
2.13.07The player or pair starting at one end in a game shall start at the other end in the next game of the match and in the last possible game of a match the players or pairs shall change ends when first one player or pair scores 5 points.
2.14OUT OF ORDER OF SERVING, RECEIVING OR ENDS
2.14.01If a player serves or receives out of turn, play shall be interrupted by the umpire as soon as the error is discovered and shall resume with those players serving and receiving who should be server and receiver respectively at the score that has been reached, according to the sequence established at the beginning of the match and, in doubles, to the order of serving chosen by the pair having the right to serve first in the game during which the error is discovered.
2.14.02If the players have not changed ends when they should have done so, play shall be interrupted by the umpire as soon as the error is discovered and shall resume with the players at the ends at which they should be at the score that has been reached, according to the sequence established at the beginning of the match.
2.14.03In any circumstances, all points scored before the discovery of an error shall be reckoned.
2.15THE EXPEDITE SYSTEM
2.15.01Except as provided in 2.15.2, the expedite system shall come into operation after 10 minutes' play in a game or at any time requested by both players or pairs.
2.15.02The expedite system shall not be introduced in a game if at least 18 points have been scored.
2.15.03If the ball is in play when the time limit is reached and the expedite system is due to come into operation, play shall be interrupted by the umpire and shall resume with service by the player who served in the rally that was interrupted; If the ball is not in play when the expedite system comes into operation, play shall resume with service by the player who received in the immediately preceding rally.
2.15.04Thereafter, each player shall serve for 1 point in turn until the end of the game, and if the receiving player or pair makes 13 correct returns in a rally the receiver shall score a point.
2.15.05Introduction of the expedite system shall not alter the order of serving and receiving in the match, as defined in 2.13.6.
2.15.06Once introduced, the expedite system shall remain in operation until the end of the match.

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